Joan Ganz Cooney Center

The Joan Ganz Cooney Center is an independent research and innovation lab that focuses on the challenges of educating children in a rapidly changing media landscape. We conduct original research on emerging education technologies and collaborate with educators and media producers to put this research into action. 

In 1969, Joan Ganz Cooney and her colleagues launched Sesame Street, harnessing the power of television to educate underserved preschoolers. Forty years later, the Joan Ganz Cooney Center at Sesame Workshop was established in the same spirit of courageous experimentation to advance learning on multiple fronts—from supporting research into emerging education technology to collaborating with tech companies and media producers to put this research into action.

Our work hinges on a central question: How can digital media help children learn? To find answers, the Center is focused on improving foundational skills such as reading and writing, while investigating “new literacies” for a new century—areas like intercultural understanding, digital literacy, and science, technology, engineering, and math (STEM) learning. By finding ways to foster these skills using the latest technology, the Cooney Center is preparing children to compete and cooperate in a hyper-connected world. Find us at https://joanganzcooneycenter.org/

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  • Multiple Subjects
  • Pre-K, K-2, 3-5, MS, HS
This video case study shows how Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City, utilizes the intentionally...
  • Multiple Subjects
  • Pre-K, K-2, 3-5, MS, HS
Joel Levin, a school technology integrator, works with second graders at Columbia Grammar and Preparatory School in New York City. Through his use of...
Lisa Parisi, makes excellent use of freely available games from BrainPOP and Manga High to engage her 4th grade students in challenging math and...
Steve Isaacs, a Technology Instructor at William Annin Middle School in Basking Ridge, New Jersey, shares how he integrates video game design and...
  • Multiple Subjects
  • Pre-K, K-2, 3-5, MS, HS
A report written by the Digital Age Teacher Preparation Council, co-chaired by Linda Darling-Hammond of Stanford University and Michael H. Levine,...
  • English Language Arts
  • K-2, 3-5, MS, HS
The Quest2Teach program is a collaboration between Arizona State University’s Center for Games & Impact and the Sanford Inspire Program at the...
  • English Language Arts
  • K-2, 3-5, MS, HS
A Start-up School Explores the Role of Games in School Design and Educational Innovation At the Incubator School, a new school in the LA Unified...
  • English Language Arts
  • K-2, 3-5, MS, HS
TeachLivE is an innovative teacher PD program that utilizes a playful, game-like environment to support pre-service and in-service teachers (...
  • English Language Arts
  • K-2, 3-5, MS, HS
Through the TeacherQuest program, Allegheny County teachers are working with Institute of Play to build a learning community dedicated to...
  • English Language Arts
  • K-2, 3-5, MS, HS
TASC’s STEM Educators Academy in New York City prepares formal and informal educators to collaboratively design and deliver aligned curriculum that...