Most educators use games in their classrooms in some way—some use them to teach something, as a way to motivate their students to stay engaged, or just as a leisurely activity. This is often done intuitively, because we recognize that most people love games and playing. In this session, we will work on developing game literacy, that is, an understanding of the design principles of games. Understanding games at a deeper level can help us be intentional in how we bring games into our classrooms. We will discuss the complexity of defining what is a game, game design elements such as mechanics and aesthetics, differences between gamification and game-based learning, and some strategies for using games in the classroom.
This is one of three webinars done in partnership with the Chicago Teachers Union Foundation's Quest Center, the premier professional development provider supporting Chicago’s public school educators through re-licensure, National Board Certification, and endorsements. Each webinar will be conducted by one of their esteemed PD trainers.